CS2 Fantasy Rules

Point System

Each role scores differently. Use these rules to find value picks before roster lock.

Role scoring

In-game lead
5 rules

Team-impact role. Rewards map control, economy wins, team openings, and clutch pressure.

x1per first kill

Own team gets the first kill.

+12 pointsper map win

Team wins the map.

-6 pointsper map loss

Team loses the map.

x3per round diff

Round difference for the match.

x0.4per K-D

Their own Kill / Death difference.

Role scoring

Coach
1 rule

Team-read role. Scores from the team's average fantasy output, so roster context matters.

Team avgown team

Gets their own team's average points.

Role scoring

AWPer
6 rules

High-upside pick. Rewards opening impact, AWP kills, and staying alive before the trade.

x3per kill

For every time they Kill an enemy.

x-4per death

For every time they die.

x5per clutch

For every Clutch.

x2per AWP kill

For every AWP kill.

x2per first kill

For every time they get the First Kill in a round.

x4per multi-kill

For every time they kill 2 or more enemies in a round.

Role scoring

AWPer (Support)
8 rules

This Support variant changes how AWPer (Support) scores. Check the scoring chips before you draft this slot.

x0.3per kill

For every time they Kill an enemy.

x-0.8per death

For every time they die.

x2per clutch

For every Clutch.

x2per assist

Custom scoring metric: Assists.

x0.5per AWP kill

For every AWP kill.

x0.8per first kill

For every time they get the First Kill in a round.

x0.5per multi-kill

For every time they kill 2 or more enemies in a round.

x3per flash assist

For every Flash Assist.

Role scoring

Rifler
7 rules

Reliable value role. Rewards K-D, first kills, headshots, and assists.

x3per kill

For every time they Kill an enemy.

x-3per death

For every time they die.

x5per clutch

For every Clutch.

x1per assist

For every Kill Assist.

x3per first kill

For every time they get the First Kill in a round.

x3per multi-kill

For every time they kill 2 or more enemies in a round.

x1per flash assist

For every Flash Assist.

Role scoring

Rifler (Support)
7 rules

This Support variant changes how Rifler (Support) scores. Check the scoring chips before you draft this slot.

x0.3per kill

For every time they Kill an enemy.

x-0.8per death

For every time they die.

x2per clutch

For every Clutch.

x2per assist

For every Kill Assist.

x0.5per first kill

For every time they get the First Kill in a round.

x0.5per multi-kill

For every time they kill 2 or more enemies in a round.

x3per flash assist

For every Flash Assist.

Scoring notes

Points are averaged per map.

Walkover: winning team 25, losing team 0.

Locked scoring snapshot for this event.