CS2 Fantasy Rules
Point System
Each role scores differently. Use these rules to find value picks before roster lock.
Role scoring
In-game lead
Team-impact role. Rewards map control, economy wins, team openings, and clutch pressure.
Own team gets the first kill.
Team wins the map.
Team loses the map.
Round difference for the match.
Their own Kill / Death difference.
Role scoring
Coach
Team-read role. Scores from the team's average fantasy output, so roster context matters.
Gets their own team's average points.
Role scoring
AWPer
High-upside pick. Rewards opening impact, AWP kills, and staying alive before the trade.
For every time they Kill an enemy.
For every time they die.
For every Clutch.
For every AWP kill.
For every time they get the First Kill in a round.
For every time they kill 2 or more enemies in a round.
Role scoring
AWPer (Support)
This Support variant changes how AWPer (Support) scores. Check the scoring chips before you draft this slot.
For every time they Kill an enemy.
For every time they die.
For every Clutch.
Custom scoring metric: Assists.
For every AWP kill.
For every time they get the First Kill in a round.
For every time they kill 2 or more enemies in a round.
For every Flash Assist.
Role scoring
Rifler
Reliable value role. Rewards K-D, first kills, headshots, and assists.
For every time they Kill an enemy.
For every time they die.
For every Clutch.
For every Kill Assist.
For every time they get the First Kill in a round.
For every time they kill 2 or more enemies in a round.
For every Flash Assist.
Role scoring
Rifler (Support)
This Support variant changes how Rifler (Support) scores. Check the scoring chips before you draft this slot.
For every time they Kill an enemy.
For every time they die.
For every Clutch.
For every Kill Assist.
For every time they get the First Kill in a round.
For every time they kill 2 or more enemies in a round.
For every Flash Assist.
Points are averaged per map.
Walkover: winning team 25, losing team 0.
Locked scoring snapshot for this event.